This is an effect I made in Fall of 2020 for the game Drosera. It’s a chain lightning effect that plays whenever multiple enemies get hit by the AoE on the player’s secondary fire. It tells the player which enemies got hit and continues to play to tell them that those enemies are being slowed.Continue reading “Chain Lightning”
Tag Archives: unity
Dash Effect
This is an effect I made for the game Drosera in the fall of 2020. It has two parts to it. The first is a trail that’s attached to the player and has a red-yellow gradient. The second is the particle system that creates clouds of dust behind the player as they move. Here’s someContinue reading “Dash Effect”
Leaf Shockwave
This is an effect I made in Fall 2020 for the game Drosera. This effect plays when the player takes damage. We made the choice to make it a burst of leaves because the enemies in Drosera are all plant aliens. The effect looks like this from the in-game camera distance: Most of the leavesContinue reading “Leaf Shockwave”
Energy Shockwave
This is an effect I made for the game Drosera in the Fall of 2020. They’re related to the Electric Round effect I talked about here. The energy shockwave above is an effect that plays whenever you hit something with the player’s secondary fire. It has a couple of particle systems that create the brightContinue reading “Energy Shockwave”
Grass Shader
This is the desert version of the grass I made for the game Drosera. This is a close-up shot of it to show off some detail, in the game, you would see it from this camera angle. There’s also another version of the grass that we use in our jungle environments. The implementation for thisContinue reading “Grass Shader”
Waterfall Shader
An in depth look at a waterfall shader I made
Ellison Investigations
A realistic environment solo project I did in late spring of 2019
Anarchist’s Enclave
a painterly 3d art solo project from early spring 2019