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Andrew Bond-Harris

FX Artist, Environment Artist, Level Designer

Tag Archives: grass

Grass Shader

a close up of brown grass on a sandy plane

This is the desert version of the grass I made for the game Drosera. This is a close-up shot of it to show off some detail, in the game, you would see it from this camera angle. There’s also another version of the grass that we use in our jungle environments. The implementation for thisContinue reading “Grass Shader”

Posted byAndrew Bond-HarrisNovember 18, 2020November 18, 2020Posted inEnvironment Art, Shaders, stylized, vfxTags:grass, grass_shader, Shaders, unity, vfx
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