Terranova is a metroidvania prototype I made in the fall of 2020. It was made over the course of about 3 months, though at the time I was also working on visual effects for Drosera, so my time was split between the two. I’m going to break down what I did in my prototype toContinue reading “Terranova Level Breakdown”
This is an effect I made in Fall of 2020 for the game Drosera. It’s a chain lightning effect that plays whenever multiple enemies get hit by the AoE on the player’s secondary fire. It tells the player which enemies got hit and continues to play to tell them that those enemies are being slowed.Continue reading “Chain Lightning”
This is an effect I made for the game Drosera in the fall of 2020. It has two parts to it. The first is a trail that’s attached to the player and has a red-yellow gradient. The second is the particle system that creates clouds of dust behind the player as they move. Here’s someContinue reading “Dash Effect”
This is an effect I made in Fall 2020 for the game Drosera. This effect plays when the player takes damage. We made the choice to make it a burst of leaves because the enemies in Drosera are all plant aliens. The effect looks like this from the in-game camera distance: Most of the leavesContinue reading “Leaf Shockwave”
This is an effect I made for the game Drosera in the Fall of 2020. They’re related to the Electric Round effect I talked about here. The energy shockwave above is an effect that plays whenever you hit something with the player’s secondary fire. It has a couple of particle systems that create the brightContinue reading “Energy Shockwave”
This is an effect I made for the game Drosera in fall of 2020. It’s used for the player’s secondary fire and it has a lot of moving parts to it. I made a model, a particle system, and a trail, then created a script so it would be easy to animate the effect throughContinue reading “Electric Round”
A brief explanation of the snow jet particle system used for Pluck’s jet pack in the game Jetpack Penguin.