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Andrew Bond-Harris

FX Artist, Environment Artist, Level Designer

Category Archives: Shaders

Grass Shader

a close up of brown grass on a sandy plane

This is the desert version of the grass I made for the game Drosera. This is a close-up shot of it to show off some detail, in the game, you would see it from this camera angle. There’s also another version of the grass that we use in our jungle environments. The implementation for thisContinue reading “Grass Shader”

Posted byAndrew Bond-HarrisNovember 18, 2020November 18, 2020Posted inEnvironment Art, Shaders, stylized, vfxTags:grass, grass_shader, Shaders, unity, vfx

Ocean Shader

An ocean shader I made in fall 2019

Posted byAndrew Bond-HarrisFebruary 2, 2020March 11, 2020Posted inCartoony, Environment Art, ShadersTags:Cartoony, ocean_shader, Shaders, stylized, unity3D, vfx

Waterfall Shader

An in depth look at a waterfall shader I made

Posted byAndrew Bond-HarrisFebruary 2, 2020March 11, 2020Posted inPainterly Style, ShadersTags:Shaders, unity, unity3D, vfx, waterfall_shader
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