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Andrew Bond-Harris

FX Artist, Environment Artist, Level Designer

Category Archives: Level Design

Terranova Level Breakdown

Terranova is a metroidvania prototype I made in the fall of 2020. It was made over the course of about 3 months, though at the time I was also working on visual effects for Drosera, so my time was split between the two. I’m going to break down what I did in my prototype toContinue reading “Terranova Level Breakdown”

Posted byAndrew Bond-HarrisJanuary 13, 2021Posted inLevel DesignTags:game_dev, level_design, prototype
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